Arshi Shahin-CSPE-2018. “This book is a comprehensive accumulation of previous year question papers with detailed explanations. It helps. aspirants to make a complete preparation of the exam.”. Narsi Yadav-CSPE-2017. Detailed explanations of previous year questions provided in the book ensure the accuracy of answers and provide.
The excellent book 3D Math Primer for Graphics and Game Development is now available for free online. Authored by Fletcher Dunn (currently a game developer at Valve) and Ian Parbery, this is by far and away one of the most approachable books I have ever encountered to learn the fundamental math required for game developer. The book approaches the subject
A game engine is a software framework primarily designed for the development of video games, and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry.Game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features
Unity 5 from Zero to Proficiency. by P. Patrick Felicia. This book is the first in an excellent series that takes you from knowing nothing, to making professional-quality games using the Unity 3D game engine. After reading this one, be sure to check out the rest in the series. Recommended by Jason W. Bay.
The ultimate guide to get up to speed with Blender 2.80. In this official series you will learn every corner of the new interface and concepts through short, clear and concise videos. This series is also available for Blender 2.7x. After watching this tutorial by Matias Mendiola you’ll have covered the basics of the new 2D workflow in Blender ...